Home / Comics / ‘Earth 2, Vol. 2: The Tower of Fate’ is a towering achievement

‘Earth 2, Vol. 2: The Tower of Fate’ is a towering achievement


Reviewed by:
Rating:
4.5
On April 15, 2014
Last modified:December 1, 2014

Summary:

James Robinson’s Earth 2 is a compelling, modern take on old concepts and stories made all the better by the solid writing, break-neck pacing, and top-notch artwork. Robinson's creativity and free reign on the series makes the title one of the best books out there.

earth 2 cover
(DC Comics)

Earth 2, Volume 2: The Tower of Fate collects the zero issue of the series, along with issues 7 through 12. The zero issue gives us a look back at the struggle between the Trio of Wonders (Batman, Wonder Woman, and Superman) who lost their lives saving the Earth from Apokolips along with some other heroes that we don’t get to learn the fate of, like Robin and Supergirl. It opens up the volume, a far better place for it than after issue 4 when it previously came out, and hints at other Wonders before continuing the blistering pace of non-stop action and devastating consequences that has endeared the series to its followers.

Earth 2 vol 2 3
Robinson’s new characters are diverse and interesting; Hawkgirl in particular is a strong new voice with an origin story to die for. (DC Comics)

The artwork is superb and is even better than what we saw in the first volume. Thomas Giorello’s work on the zero issue is stunning, and Nicola Scott has a great eye for detail whose work throughout the volume is top notch. We get to see more of our new wonders and Robinson weaves a compelling backstory for them; Hawkgirl in particular is a strong female lead that is a really welcome, interesting voice in the series. If the first volume was about giving birth to some of the core wonders and bringing them together by force and necessity, the second volume is all about giving each of them some dedicated page space to explore their backstories and to examine them and who they are.

The wonders never cease as Earth 2 continues to unveil interesting new characters with cool new origin stories. (DC Comics)
The wonders never cease as Earth 2 continues to unveil interesting new characters with cool new origin stories. (DC Comics)

The old school, Golden Age feel that took some getting used to in the first volume is still present, if more subtle in terms of dialogue and general overtness, but it’s in the origin stories that Robinson really shows his writing chops. These interesting, supernatural/mystical-style origin stories for some of the characters harken back to some really interesting stories and ideas and is an obviously perfect fit for the writer given his past work.

While I find myself wishing that the stories were actually set in the 40s, the modern-day mash-up is equally, perhaps even more, compelling as I have no idea what Robinson is going to throw at us next. This volume not only gives us a more in-depth look at our new heroes, but also expands the setting and solidifies the vibe of the book. The introduction of some new characters unfortunately also comes with a great deal of exposition, but the payoff is worth it and adds an additional layer to setting, even if it feels slightly rushed. The final arc of the volume is suitably epic and sets up even more destructive changes to come.

James Robinson’s Earth 2 is a compelling, modern take on old concepts and stories made all the better by the solid writing, break-neck pacing, and top-notch artwork. Robinson's creativity and free reign on the series makes the title one of the best books out there.
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About Kyle Simons

Kyle Simons
Kyle Simons is a student at Kyunghee University in South Korea studying Korean education. He's been reading comics since he was capable of doing so and has been trying to spread his love of the medium wherever he goes. He plays tabletop roleplaying games whenever possible and sometimes even ends up publishing his own.